Showing posts with label Four Color Fun. Show all posts
Showing posts with label Four Color Fun. Show all posts

Thursday, July 17, 2008

The Disneyland (Four Color) Birthday Party

On this day, Disneyland's 53rd Birthday, we commemorate the 50th Anniversary of a comic book the celebrated the third birthday of the Happiest Place on Earth.

Walt Disney's Disneyland Birthday Party was a Dell Giant comic book published during the summer of 1958.

Sunday, July 06, 2008

Four Color Vacationland

For many baby boomers such as myself, comic books were a staple of childhood summertimes. Walt Disney's Mickey and Donald in Vacationland, published in 1961, celebrated the fun and joys of summer vacation. The book's title story featured a major character mash-up set in a Wicked Witch-created amusement park called "Vacationland." Featured in the story were Mickey, Minnie, Pluto, Donald, Daisy, Uncle Scrooge, Goofy, both sets of nephews, Gyro Gearloose, Grandma Duck, Gladstone, the Wicked Witch, Big Bad Wolf and Captain Hook.

Other stories featured additional odd but inspired teamups. Goofy and Gyro go time traveling; Mickey helps the Seven Dwarfs solve their Diamond Mine Dilemma; and Chip 'n' Dale investigate Brer Rabbit's Bad Habit; Huey, Dewey, Louie and April, May and June help Gepetto test toys. And no Disney Dell Giant would be complete without a ample selection of activity pages. Here are a few fun samples:

Monday, May 12, 2008

What's It Really Worth?

I frequently receive emails from readers that request my services as an appraiser of sorts. Many equate my knowledge and experience in matters Disney with an expertise in the valuation of Mouse-based memorabilia and collectibles. When I confess to being generally clueless in these dollars and cents determinations, I am usually met with reactions of surprise and astonishment. Similarly, when guests visit my home with its many rooms that literally overflow with Disney related items of every size, shape and description, inevitably the same question seems to always be raised at some point--"Wow, what is all of this worth?"

It is a question that has never really concerned me.

I can honestly say that I have never purchased or obtained a Disney-related item strictly on the basis of its investment potential. I certainly enjoy collecting numerous types of Disneyana--theme park souvenirs are a personal favorite, especially license plates--but never with a future monetary return in mind. My motivation for obtaining such things was and is the simple joy of possessing items I personally find fun and interesting. But also, these items represent my many passions, and even more importantly, many happy memories associated with those passions.

Wise, wise words on the subject can be found in one of my all-time favorite comic book stories, The Money Pit, released in 1990. It is an Uncle Scrooge story, and interestingly enough, it is Scrooge who dispenses said wisdom to a more greedy minded Donald Duck. When Donald attempts to negotiate payment of his meager wages in the form of rare coins buried within Scrooge's Money Bin, he invites a passionate response from Scrooge that reveals a somewhat unexpected dynamic of his uncle's perceived greediness--

Donald pointedly notes:

"Those coins aren't doing you any good, and some coin collector will appreciate them!"

To which Scrooge replies:

"That's precisely where you're wrong, nephew!"

"Coin collectors make me sick! They collect their coins only because other people put a value on them! They look their old coins up in price guides that the tell them the fool things are worth more than face value! But why?! They don't enjoy their coins! They don't dive in them like porpoises! . . . or burrow through them like gophers! . . . or toss 'em up and let 'em hit them on the head! They don't even build model forts out of 'em!

"They put their coins in plastic sleeves and are even afraid to touch them for fear they'll be worth less to somebody else! Hee hee! They spend their lives building a meaningless collection they only plan to someday sell . . . to a buyer who only plans to resell it! It's all so silly!"

Donald retorts:

"I suppose your three-acre coin collection is sane?"

To which Scrooge responds:

"The difference is that I value each and every coin as a personal memento! Nephew, I've learned to treasure that which has value to me, not to somebody else! That's what life's all about!"

Scrooge's pointed message came via well known Disney comic book scribe and artist Don Rosa. Though the story specifically targeted coin collectors, it was but a thinly veiled reference to comic book collecting (putting them in plastic sleeves and afraid to touch them) where enjoyment of a comic book's content became secondary to its collectible status and value. But the message could certainly be applied to any such medium, including Disneyana.

Sunday, March 23, 2008

What a Character! - Gyro's Little Helper

As an always important but still subtle presence in comic book stories featuring the madcap but well-intentioned Gyro Gearloose, the Little Helper literally shines as both a loyal companion and resourceful assistant to the eccentric and often absent-minded inventor. So intentionally nondescript in nature was this character that it never was given a name in any official capacity. In its lifetime of just over five decades, it has been alternately referred to as Helper, Little Helper, Gyro's Helper and Little Bulb.

The little micro-robot sprang from the pencil of legendary comics creator Carl Barks in 1956. Introduced as a pint-sized sidekick to Gyro Gearloose in the story The Cat Box, Barks provided no explanation or background for the character. It was a simple comic device that acted as the inventor's common sense counterpart. In a 1991 article, Barks scholar Geoffrey Blum shed light on Little Helper's origins:

No sooner had Barks created a Four-page slot for Gyro stories at the back of his Uncle Scrooge comic, than he began to realize how empty the panels were. "I invented the little lightbulb character one time to take the bareness out of the Gyro stories," he explained, "It looked a little thin, just one character sitting there, talking to himself all the time." Barks attacked the problem graphically, filling in the background with sight gags involving a little wire man, but his language suggests that he was filling an emotional hole, providing a distraction for Gyro as much as for the reader. The inventor needed a companion.

As Barks' Gyro Gearloose stories evolved, Little Helper became a surprisingly well-defined supporting character with a very distinct and engaging personality. Often, its comic vignettes ran parallel to Gyro's panel by panel actions; it was particularly adept at interacting with small animals, often using the creatures for sport and amusement, though never in a mean-spirited nor malicious manner. And in some ways, Little Helper became much, much more. As Blum further noted:

With this naming, the bulb acquires a new role, that of rescuer. He is still mischievous, but now the mischief is incidental, and plots turn increasingly on his ability to assist his master. Gyro remains the hero of the four-page parables, and Barks' message remains the same: man is incapable of total control, and the greatest attempt to master life often leads to the greatest disaster? But now a moral slips in: steady effort, however small, can succeed where grandiose plans have failed. Cynical comments on man's fallibility give way to covert lessons in love, and the little wire man is increasingly depicted being emotionally attached to Gyro. The perfect companion, it seems, is one who pursues an independent course (or plotline) but is there when you need him. Loneliness, attractive and necessary as it may be to the creative artist, is in its own way an attempt at mastery. Don't benefit the world by dominating it with your brain; give by helping in small ways.

To celebrate the 50th Anniversary of the first appearance of Gyro Gearloose, modern four color duck scribe Don Rosa in 2002 penned an origin story of sorts that detailed the creation of Little Helper. Tying into 1950s era comic book continuity, Rosa related how Gyro helped Scrooge McDuck retrieve his vast fortune that was lost underground in events chronicled in the classic holiday tale A Christmas for Shacktown. In the process, Little Helper is created from a table lamp accidentally imbued with the inventor's intelligence. Gyro then retrofitted the newly sentient appliance with mechanical arms and legs, and doll shoes that acted as miniature shock absorbers. It becomes, as the story's title indicates, Gyro's First Invention. At the story's end, ever wise nephews Huey, Dewey and Louie indicate that not only was the little guy Gyro's first invention, he was also his best invention--" Part helper . . . and part best friend!"

A recent issue of the magazine Advanced Photoshop Magazine featured a cover illustration that certainly owed its design to Little Helper. But much in the spirit of the character's unobtrusive history, neither the magazine nor the digital artist made any acknowledgment of the rendering's comic book inspiration.

Friday, January 11, 2008

Covered Wagon Crossword

It was certainly no coincidence that the comic book, Walt Disney's Covered Wagons Ho! was released shortly after the film Westward Ho the Wagons arrived in theaters in late 1956. The movie was notable for casting Fess Parker and a number of Mouseketeers as members of a wagon train heading west on the Oregon Trail. The comic cast Mickey and friends as similar pioneering trailblazers, albeit in a more lightweight, comedic vein.

And what is a 1950s era Disney comic book without the requisite and always popular activity pages? Test your brain power along with trail boss Goofy on the Covered Wagon Crossword.

Friday, December 21, 2007

Donald Duck's Best Christmas

Disney legend and comic book artist-writer Carl Barks is well known for his deft storytelling and often times sharp wit, and these qualities are certainly evident in the various Christmas-themed tales he put to paper over his long and prolific career. But it is also interesting to note that the Duckman never really succumbed to infusing excessive holiday spirit into these efforts, and more often than not, his tales of Christmas seemed more prone to cynicism than sentimentality. However, Barks' very first four color Christmas story, "Donald Duck's Best Christmas," does touch on themes of kindness and unconditional giving that even the bluster and self serving qualities of its title character can't completely overshadow.

Donald and his nephews anticipate their best Christmas ever; they're heading to Grandma's house via horse and sleigh, bringing presents and the Christmas turkey and singing festive carols along the way. But a curmudgeonly farmer and bad weather soon impede their travels. When Donald is nearly frozen by a plunge into icy waters, they are forced to seek shelter with a destitute family in a remote cabin. Without any thought at all, the mother and her two children quickly offer what little they have--the warmth of the fire and the last of their hot milk--to aid in Donald's recovery. Not surprisingly, Donald can only focus on his own troubles and fails to recognize the hardship that surrounds him, or even acknowledge the sincerity and selflessness of those who have come to his aid.

It falls to Huey, Dewey and Louie to act collectively as the story's moral center and good conscience, roles they typically play in so many of Barks' efforts. For when the ducks give up their trek to Grandma's and sadly turn back for home, the boys reveal to their uncle that they have in fact given away the presents and the holiday bird to the needy family. While Donald is surprisingly non-plussed by the revelation, he still remains relatively true to self by being seemingly unimpressed by his nephews' kind and genuine gesture. His self-centered, final panel proclamation gives credence to the theory that Barks' parting words in holiday tales tended to be jaded and cynical ones.

It was an odd dynamic and one that Barks scholar Geoffrey Blum commented on in a collection of Barks Christmas stories published by Gladstone Comics back in the late 1980s. Blum noted of Donald, " . . . if anything, the story has proven him eminently fallible. By giving Donald the last word, however, Barks managed to soften what would otherwise have been an unbearably preachy ending. It's the first in a long line of ambiguous morals, a device at which the artist became quite proficient. As a purveyor of wholesome entertainment for children, he could seldom finish up with a snarl, yet he was equally determined not to end on a syrupy note. Best to conclude with a question mark."

Whether or not Carl Barks was a Christmas curmudgeon is certainly open for debate. Stories such as "Letter to Santa" and "You Might Guess" were almost totally void of sentiment, but in "Donald Duck's Best Christmas," and his most famous holiday story "A Christmas for Shacktown," even the Duckman allowed a little warmth of heart to emerge from some of the panels contained within those efforts. And that, in and of itself, is a small testament to spirit of the holiday season.

Friday, November 30, 2007

A Goofy Christmas Game

The holiday season is upon us so let's get the festivities started with some Four Color Fun from 1957. A Goofy Christmas Game appeared as one of the activity pages in the Dell comic Christmas in Disneyland. The rules in case you need them:

The night before Christmas, Goofy dreamed he had a visit from Santa's elves and played a game with them on his Christmas tree. This is the game they played, and you and a friend can play it, too, one of you being Goofy and the other taking the part of the elves. You will need a colored button as a marker for Goofy, which you will place on the star in the center, and seventeen white buttons as markers for the elves, to be placed on the ornaments marked E. Goofy and the other player move in turns following the lines, from one ornament to the next, in any direction. Each time Goofy can jump one of the elves, as in checkers, he takes it off the board. So it is up to the elves to try and get Goofy in a position where he cannot jump or move.

Wednesday, October 31, 2007

Trick or Treat!


Today's Halloween treat is a very special work of art from the contemporary master of four color Disney ducks. This wonderful illustration is Don Rosa's homage to Carl Barks' comic book adaptation of animation director Jack Hannah's 1952 Donald Duck cartoon Trick or Treat. Whew. That's a considerable amount of talent in just one sentence. Happy Halloween, everyone!

Monday, October 15, 2007

A Don Rosa Halloween Treat

While Carl Bark's comic book adaptation of the cartoon Trick or Treat is considered by many to be Disney's best Halloween-themed four color endeavor, modern duck scribe Don Rosa contributed a dandy 10-pager to the genre that is equally classic though largely unrecognized.

Published originally in 1987 in Walt Disney Comics & Stories #526, Fit to Be Pied steers entirely clear of the more supernatural themes explored in Barks' Trick or Treat, and instead uses traditional Halloween trappings as the backdrop for another over-the-top conflict between Donald and his arch-rival Neighbor Jones.

The Duck-Jones battles were a staple of Barks' classic run of 10 page stories from Walt Disney Comics & Stories. And in true Don Rosa-fashion, our modern duckman pays loving tribute to those well-crafted neighborhood showdowns. With only the best of intentions, Huey, Dewey and Louie encourage the backyard rivals to set aside their differences and team up for a Jack-O'-Lantern carving contest being sponsored by the mayor of Duckburg. It seems that while Jones has a stock of enormous, prize-winning pumpkins, he lacks Donald's master pumpkin-carving skills. Due to the usual braggadocio and bickering, the partnership lasts a mere four panels. The gauntlet is thrown down and battle lines are quickly drawn. There are no pumpkins left in Duckburg, so Donald has to acquire one from Jones, and Jones soon realizes his carving skills are not what they need to be.

To say things get a little messy would be an understatement. The fates of Jones' pumpkins becomes a splatter-filled garden variety Ten Little Indians as each one befalls a fate predestined by the story's title. Pratfalls build in scale and scope, from Donald's early efforts at simple sabotage to Jones' full scale assault that demolishes most of the duck's house. And along the way, Rosa plants distinct visual clues that ultimately lead to the tale's penultimate climax--a hilarious sight gag that is clever in conception and brilliant in execution.

Unfortunately, Fit to Be Pied has not been reprinted during Gemstone Publishing's recent run of Disney titles that are still readily available. For those willing to search a little, either via Internet or back issue bins, the story was published in the aforementioned Walt Disney Comics Stories #526, and then reprinted in 1996 in the better quality format of Walt Disney Comics & Stories # 606.

Thursday, August 30, 2007

Back to School - Let's Get Growing


Donald's nephews help us head back to school again as we feature a colorful activity page from another vintage comic book. Record Your School Growth appeared on the back cover of the 1959 edition of Walt Disney's Huey, Dewey and Louie Back to School. The boys' teachers in this particular issue were Daisy Duck, Clara Cluck, Grandma Duck, Gryro Gearloose and Uncle Scrooge. Other activities included Recess Riddles, School Party Popcorn Box and Daisy's Picture Anagrams. All for just 25 cents.

Tuesday, August 28, 2007

Back to School - Let's Be Careful Out There


These important safety tips come courtesy of the 1960 Dell Giant comic Walt Disney's Huey, Dewey and Louie Back to School.

For a number of years in the late 1950s/early 1960s, Donald's nephews participated in this annual four color tradition that demonstrated at least to some degree that comic books and school could share some common ground. This school safety rules illustration appeared on the issue's inside front cover. I never realized just how serious a problem playground holes were back then.

Saturday, August 18, 2007

Four Color Island Adventures


Pirates have invaded Disneyland's Tom Sawyer Island recently with the Imagineer-installed Pirate's Lair overlay. But here's a view of the Mark Twain-inspired environment from nearly a half a century ago. This map was featured on the inside front cover of the 1958 comic book Walt Disney's Donald and Mickey in Disneyland on Tom Sawyer Island.

This Dell Giant featured stories that tied into the various landmarks located throughout the island. Goofy explores Injun Joe's Cave. The Brer characters go fishing at Catfish Cove. Uncle Scrooge encounters both Captain Hook and Beagle Boys at an adventure at Smuggler's Cove. Chip 'n' Dale try to find a new home in the Tree House, while Grandma Duck and Gyro Gearloose share a story at the Old Mill. The issue's centerpiece story is Donald and Mickey at Fort Wilderness. Set in 1812, Donald plays a frontiersman to Mickey's fort commander. The highlight of the story is the appearance of Davy Cricket, a funny spin on a certain former Pinocchio sidekick. An activities section at that back even features a Davy Cricket's B'ar Trap Game.

Tuesday, July 17, 2007

The Secret History of Cornelius Coot

On this week's WDW Radio Show, we do a little digging in Mickey's Toontown Fair to reveal the not-so-well known background of its founder, the corn-bearing Cornelius Coot. While Coot currently stands atop two sculpted ears of corn, he was presented and identified very differently when the area was originally conceived in 1988 as Mickey's Birthdayland.


Birthdayland took its inspiration largely from the Carl Barks created comic book stories of the 1940s and 1950s that featured the adventures of Donald duck, Uncle Scrooge and members of their extended family who all took up residence in the city of Duckburg. Barks referenced Coot in the 1952 story “Statuesque Spendthrifts.” The story revolved around a statue of Coot that as you can see, was very faithfully recreated.


Modern Duck scribe Don Rosa would further refer to Cornelius Coot, specifically in his Uncle Scrooge story "Last Sled to Dawson." In that tale, Coot's grandson sells Scrooge the deed to Killmotor Hill in Duckburg, the location where Scrooge ultimately builds his famous Money Bin.

Tuesday, July 10, 2007

In the Land of the Peeweegah

Gemstone Publishing has just released the first volume of a new comic book series that features the work of their two most notable and famous comic creators, the legendary Carl Barks, and contemporary Duck scribe Don Rosa. Rosa has always used Bark’s body of Donald Duck and Uncle Scrooge stories as the foundation and inspiration for his own efforts over the past twenty years, often penning direct sequels to many of the Duckman’s epic adventures. Each issue of the ongoing Barks-Rosa Collection will bring an original Barks endeavor and its subsequent Rosa sequel together in one publication.

The just-released first volume pairs Barks’ classic 1957 Uncle Scrooge adventure The Land of Pygmy Indians with Rosa’s 1990 The War of the Wendigo.


While one does not normally associate America’s post-war years with eco-friendly attitudes and conservation-based movements, Carl Barks certainly and not-so-subtlety infused The Land of Pygmy Indians with environmentally-conscious sensibilities. The conflict between industrialization and conservation is encapsulated in Uncle Scrooge, who in the story’s opening panel, rages about Duckburg’s “smog and noise and shoving people,” and expresses his desire to relocate to an unspoiled land free of roads, cities, factories and people. Yet, just a few panels later after Scrooge has purchased a large tract of northern wilderness from Sidewalk Sam the Real Estate Man, Scrooge acknowledges to himself that he is the one responsible for the “chemical gases, smelter smoke and factory fumes” that permeate Duckburg. It touches on the same “we have met the enemy and it is us” supposition that fellow cartoonist and Disney alumnus Walt Kelly brought to his famous Pogo comic strip years later.


This theme continues as Scrooge, accompanied by Donald and the nephews, heads north to survey his newly acquired property. As the group marvels at sapphire blue lakes and beautiful natural vistas, Scrooge finds himself instinctively identifying the region’s untapped resources that are just begging for exploitation.


The Peeweegah Indians emerge from this wilderness and quite rightly question the motivations of the paleduck visitors. Scrooge, despite attempting to repress his crass commercialism, still insists that he is the land’s rightful owner. The Peeweegah chief disputes these claims in an
eloquent oration spoken in rhythms inspired by Longfellow’s classic Little Hiawatha poem:


By whom was this token given?

By whose hand these written scratches?

Did the sun from high above you

Sell you all these lands and waters?


Did the winds that bend the pine trees?

Did the snows that fall in winter?

Did the rain shower or the lightning

Sign away these forests to you?


Me no believe that such a token

Would be honored by the fishes

By the creatures of the forest

By the birds we call our brothers

In the land of the Peeweegahs!


None could sign away these woodlands,

None could have the right or reason,

But the chiefs of all the brothers

In a powwow with the seasons!


Scrooge is forced to prove his not-so-sincere intentions by the standard trial by fire ritual, in this case besting the King Sturgeon, a giant villainous fish that terrorizes both the peaceful Peeweegahs and the local wildlife as well. Naturally it is Donald, the paleducks’ champion, who ultimately must challenge and bring about the sturgeon’s defeat.


It is no small irony that the sturgeon is vanquished using the very resources that Scrooge so desperately covets. The ever resourceful nephews concoct a pill comprised of the “oxide of strombolium” made of materials Scrooge has been lovingly sifting from the area’s soil. When Scrooge is later made ill and driven back to Duckburg by a drag on a peace pipe laced with the very same elements, that same irony is revisited again. In the tale’s final panels, Scrooge revels in Duckburg’s toxic pollution he initially sought so desperately to escape.



Don Rosa returned Scrooge, Donald and the nephews to the northern wilderness of Canada in The War of the Wendigo, and the environmental concerns of the late 20th century became the focal point of this story still set in Barks’ postwar duck universe. Rosa always made a point of keeping his stories grounded in a 1950s time frame, maintaining consistency with Barks original stories. When the nephews astutely identify “acid rain” at one point in the story, it bears the tone of a newly coined term rather than an established idiom. Let’s face it, when recognizing ecological issues, the Junior Woodchucks were literally decades ahead of their time.


Traveling to Ontario to inspect his paper mills, Scrooge and the boys are drawn into the mystery of the Wendigo, legendary gremlins of the north woods. The Wendigo in fact turn out to be the Peeweegah, who with their animal brethren are sabotaging one of Scrooge’s main mills. The mill is spewing pollutants that are impacting the Peeweegah’s native lands, the same lands Scrooge had vowed to preserve and protect. After the Peeweegah kidnap Scrooge to hold him accountable for his perceived betrayal, the mill’s plant manager, Ravage DeFlora quickly sets in motion a plan to plunder the Great North’s natural resources and spread devastation.


Though the resulting climax involves a large scale revolt on the part of Mother Nature’s normally passive creatures and the destruction of the paper mill, it is once again the Peeweegah chief who provides Scrooge with some much needed wisdom and perspective:


Oh, paleface duck of big wampum,

How you think you got your riches?

Did man put gold in the Yukon

For you to dig out with shovel?


Did man fill you mines with diamonds?

Did man fill your wells with oil?

Did man plant the ancient forests

That turned to coal for your digging?


Scrooge Mac-Duck, you owe your riches

To the Mother Nature spirit!

This day spirit has decided

To take back this tiny portion!


With lessons hopefully learned, Scrooge vows to “install pollution controls in all his factories” and “plant two trees for everyone he cuts.” But it is the words of a Junior Woodchuck in the story’s final panel that reflects a contemporary reality that extends beyond any comic book story:


“Do you think Unca Scrooge will ever learn to appreciate the non-financial profits?”


It is the same question that we in the 21st century must ask when confronting those inconvenient truths similar to the ones Scrooge McDuck encountered in the land of the Peeweegah.


Uncle Scrooge Adventures: The Barks/Rosa Collection Volume 1 is available to order from the popular online booksellers, as well as directly from Gemstone Publishing.

Monday, June 18, 2007

Don Rosa, Ganduck the Grey and a Very Crowded Con

I traveled to Charlotte, NC this past Saturday for the annual Heroes Comics Convention. The main hall, with its combination of dealers and talent, was heavy on congestion and light on non-superhero fare. If there were good deals on classic Harvey, Disney, Archie and other such nostalgia, they were so far off the radar as to be non-existent.

The highlight of the day was my all to brief meeting with Don Rosa. A long line behind me prevented any kind of extended conversation, but Don did personalize a really unique (and hilarious) print that he generously gave me permission to showcase here. It is likely the closest thing you'll ever find to a Disney-Lord of the Rings crossover.

Thanks again, Don!

For more information on the very talented Mr. Rosa, check my earlier posts in the Four Color Fun Department.

Wednesday, June 06, 2007

This is the Space Age!

Explorer! Vanguard! Sputnik! What are they -- and WHY have they been rocketed into space? This is their story . . .

The future from 1958 was oh so bright and shiny and fun. Walt Disney was certainly one of the biggest proponents of the U.S. space program during the Eisenhower years, as reflected by his many space-themed television shows and also by Tomorrowland in Disneyland. These endeavors spilled over into other entertainment formats, and kids of the era were even able to get a pretty strong dose of scientific idealism at their local newsstand.

The comic book Walt Disney's Man in Space: Satellites is a wonderful example of 1950s pop culture futurism. Here are a couple of fun panels from that 1958 four color excursion into outer space.



Wednesday, May 30, 2007

Don Rosa's The Son of the Sun

Okay, so maybe I tend to overdo it a bit when I acknowledge anniversaries around here. But here’s one I just can’t let pass without some degree of celebration.

It was twenty years ago in the spring of 1987 that the comic book story “The Son of the Sun” debuted in the pages of Uncle Scrooge #219, and marked the beginning of what has become the illustrious and prolific career of writer/artist Don Rosa. In these past score of years, Don has produced numerous wonderful stories featuring Donald Duck, Uncle Scrooge and the many other colorful characters of Disney’s “duck universe,” all the while paying homage to, and expanding on, the creative legacy of Disney Legend and original “duck man” Carl Barks.

In a 1997 publication, Gladstone Comics staffer John Clark told of how “The Son of the Sun” came to be:

In July of 1986, as soon as the first of Gladstone's Disney comics hit the stands, Don Rosa called then-Editor-in-Chief Byron Erickson and told him of his life-long ambition to write and draw his own Uncle Scrooge comics. Rosa's name was familiar to Erickson as a contributor of long-standing to various fan publica­tions and creator of the Scrooge-like comic strip, "The Pertwillaby Papers," but Erickson explained that he would nevertheless need to see samples of what Rosa could do with the Disney Ducks. After receiving some model sheets, Erickson told Rosa he could begin a Scrooge story "on spec" — if it turned out good it would be paid for and printed. Don dusted off an old Lance Pertwillaby adven­ture entitled, interestingly enough, "Lost in the Andes," and revamped it into "The Son of the Sun." The rest, as they say, is history.

“The Son of the Sun” is an amazing piece of storytelling. Epic in scope and scale, it is a tour de force of fast paced action, clever and often hilarious dialogue, and dynamic, detailed artwork that at times is simply breathtaking in its execution.

Previously established by Carl Barks in a number of his own stories, the contentious rivalry between Scrooge McDuck and his arch adversary Flintheart Glomgold sets the stage for a contest involving the search for the legendary lost treasure of the Incan Empire. Information from the infallible Junior Woodchucks Guidebook points Scrooge, Donald and nephews Huey, Dewey and Louie to the Andes and a hidden temple dedicated to the Incas’ chief deity Manco Capac, the Son of the Sun. Devious and conniving, Glomgold shadows their every move as they journey high into the mountains of Peru.

There is action present that matches anything from an Indiana Jones movie. Spectacular airplane crashes, collapsing ancient rope bridges and a literally earth shattering climax that is both hilarious and stunning at the same time. Rosa’s penchant for details is evident just about everywhere. Superb examples include the spectacular mountaintop temple:

The vast Incan treasure room:

And the quest’s final penultimate object, the jewel-laden Eye of Manco Capac:

Peppered throughout the panels are delightful references to previous Barks-chronicled duck adventures. The opening museum sequence is filled with one homage after another to earlier Scrooge adventures, and upon arriving at Lake Titicoocoo later in the story, the group meets a very notable character previously featured in the classic Barks tale “Lost in the Andes,” who goes on to play a very humorous role in the story’s conclusion.

Don’t let the fact that this is a comic book fool you. “The Son of the Sun” is dense in both plot and details. And make no mistake, Rosa leaves no thread unraveled and no details unaddressed. It is clever, witty and highly satisfying storytelling.

Fortunately, “The Son of the Sun” was reprinted a few years ago and is still available from Gemstone Publishing. It can be ordered directly from their website.

Saturday, May 05, 2007

Donald and the Wheel - In Four Color!

One of my earliest posts here on 2719 Hyperion was a short feature about one of my favorite Disney cartoons: Donald and the Wheel. In digging through my long boxes recently I rediscovered a little piece of four-color fun I had forgotten I had—the Dell Comics adaptation of that 1961 Donald Duck short.

Most would likely dismiss this Donald Duck comic book as being fairly inconsequential. Typically, if a Duck comic from this time period doesn’t possess a Carl Barks pedigree, it tends to be largely ignored, let alone inspire any kind of discussion.

While adapting the vast majority of the cartoon’s sequences, the comic also added a framing sequence involving Huey, Dewey and Louie and established a narrative with Donald himself being a character, and not just assuming roles within the story. The Spirits of Progress, the father-son duo who are the central narrators of the tale, fully appeared in the comic, going beyond the rot scoped silhouettes they were in the cartoon.

One feature that remained consistent from film to page was the clever rhyming dialog that the Spirits cleverly engage in.

In keeping with the “edu-tainment” nature of both short and comic story, the inside, cover pages and the back cover provided some fun illustrated facts and diagrams.

Certainly in no way groundbreaking or otherwise significant, but a neat little piece of memorabilia nonetheless.

Wednesday, April 25, 2007

Four Color Fairy Godmothers

In the 1950s world of Disney comic books, even supporting characters could become stars in their own right. Case in point--Flora, Fauna and Merryweather take center stage in this Dell Four Color Comic from 1959.

Crossovers with other Disney personalities were common to these types of character showcases and Sleeping Beauty’s Fairy Godmothers had some very distinct guest stars appear between its pages. In the issue’s first story, “Good Deed Day,” Merry attempts to cheer up a lonely and depressed Reluctant Dragon, the star of the 1941 feature film of the same name.

In “To the Rescue,” the girls do their best, with the assistance of Timothy Mouse, to help Dumbo weather an extreme crisis of confidence that has the little elephant grounded. In the end we learn that “Sometimes a good heart does more than all the magic in the world.”

In the issue’s final tale, the trio find themselves in the middle of some messy court politics centering on the Queen of Hearts from Alice in Wonderland. They come to the aid of the Knave of Hearts who has been falsely accused of stealing tarts.

Rounding out the book is the back cover recipe for Flora’s Fudge, a magical dessert for any occasion.

Wednesday, March 21, 2007

The Creek Indian Territory


Here's a fun piece of artwork from a vintage 1950s Disney comic book. This illustration was featured on the back cover of Dell Four Color Comics #631 from 1955. The subject of the issue was of course Davy Crockett, this time being the adaptation of Davy Crockett Indian Fighter. A photo-illustration of Fess Parker graced book's cover, and the inside front cover provided the following introduction:

Legends of the American frontier are still vigorous and young. The adventurous deeds of our heroic ancestors in this country are a vital portion of American Lore and will live forever in its colorful history. This is a story about one of those valiants whose fame shone brightly on the horizons of our early frontiers. This is a story about Davy Crockett.