Showing posts with label Roadside Disney. Show all posts
Showing posts with label Roadside Disney. Show all posts

Tuesday, May 06, 2008

Roadside Disney: Trailer Tales

It is an icon of roadside popular culture. A home on the road for tin can tourists. Over the years, Disney cartoon makers incorporated the American travel trailer into a number of short subjects, but perhaps never more famously than in the Technicolor classic Mickey's Trailer, released on May 6, 1938.

Mickey's Trailer was not born out of happenstance. A mere decade earlier, everyman Arthur Sherman, a modest bacteriologist, turned the then fledging auto camping movement on its ear when he introduced a solid-walled trailer that was devoid of the more traditional canvas and tent based designs that had been popular up to that point. Jokingly dubbed the "Covered Wagon" by Sherman's children, it would launch both a successful new industry and a popular culture phenomenon. In their book Ready to Roll: A Celebration of the Classic American Travel Trailer, authors Arrol Gellner and Douglas Keister elaborated on Sherman's unique achievement:

"Sherman's Covered Wagon Company was a rare success story in the bleakest years of the Depression, and naturally, it attracted notice—both from competitors and from the American press, who were desperate for stories containing some glimmer of economic hope. For their part, Sherman's competitors—including those who had specialized in all manner of sophisticated, fold-out gadgetry—were eventually obliged to adopt the Covered Wagon's hard-walled construction."

This Depression-era trailer boom reached a peak in 1936, followed quickly by an unpredicted and near devastating decline shortly thereafter. Manufacturers dramatically over predicted growth and demand and the bubble quickly burst. This was coupled with a sudden public disenchantment with many aspects of trailer culture. Gellner and Keister noted:

"The media's giddy, rose-colored accounts were gradually supplanted by more hostile examinations of the trailering phenomenon. Trailer parks were pilloried as a new kind of American slum-on-wheels and were even accused of being a breeding ground for epidemics, while trailerites were increasingly portrayed as freeloaders helping themselves to public roads and facilities without paying taxes for their support."

When it was released in 1938, Mickey's Trailer encapsulated many of these both positive and negative associations. Via Walt's well known "Probable Impossible," the canned-ham style trailer featured in the short embodied with extreme exaggeration the trailer manufacturers much hyped claims of style, luxury and countless conveniences. Its interior featured a series of ingenious if not impossible transforming set pieces; a bunk room dramatically morphs into a bathroom (complete with sink and already filled bathtub) and then into its final incarnation as a dinette upon which Mickey serves up breakfast.

Yet the cartoon's creators, in a subtle yet still noticeable manner, poked fun at the various negative associations to trailer culture that began to emerge in the late 1930s. The short's opening reveal of the trio's city dump campsite is indicative of what Gellner and Keister described as local government fears of trailerite slums taking root on city outskirts. The perception of trailer campers as freeloaders is distinctly portrayed when Mickey, without conscience, absconds corn from a nearby farmer's field and similarly draws milk from a passing cow. The background music for that particular scene featured the song "The World Owes Me a Living."
A post-World War II boom returned the travel trailer to a more than receptive American public. The industry itself experienced a distinct split as larger residence-based mobile homes became as equally popular as their recreational-centric counterparts. The smaller travel trailers became linked with then very popular outdoor sportsmen dynamics that included camping, hunting and fishing. This pop culture phenomenon was not lost on Disney animators; they used it to great effect in the 1950 Donald Duck cartoon Trailer Horn. A canned ham-style trailer is the focal point of Chip and Dale's inspired antagonism and Donald's resulting frustration.

In the 1952 cartoon Two Weeks Vacation, Goofy falls victim to a well known highway convention--getting stuck behind a lumbering, slow-moving car and trailer combination. Mixed in the short with the Goof's other road trip pratfalls is a recurring encounter with an oversize and impassable trailer. Similar gags would be revisited quite famously a couple of years later in the classic Lucille Ball-Desi Arnaz comedy The Long, Long Trailer.

Disney Imagineers have similarly drawn inspiration from the travel trailer and have peppered Disney theme parks with numerous trailer-inspired set pieces. Trading on mid 20th century nostalgia are trailers that appear in Animal Kingdom's Dinoland, at Disney's Pop Century Resort and in Mickey's Toontown at Disneyland. Trailers were also a featured part of a character greeting area at Disney's Hollywood Studios prior to that particular location's current Pixar Studios redesign. But likely the most prominent use of travel trailers and their connection to roadside culture are the "Elfstream" designs found at Winter Summerland Miniature Golf at Walt Disney World. The theming mixes roadside campground nostalgia with retro Christmas trappings for a truly entertaining and often hilarious experience.


Sunday, March 16, 2008

Roadside Disney: Waterfront Amusements

Midways and rollercoasters. Funhouses and penny arcades. These types of amusements have long been considered the antithesis of Disney-based entertainment. Piers, parks and carnivals represented the entertainment dynamic Walt Disney sought to avoid when he created Disneyland. Yet his animators had drawn inspiration from such settings, and contemporary Imagineers have revisited these more traditional amusement venues in recent theme park conceptualizations.

While not necessarily roadside attractions in the traditional sense, amusement piers and boardwalks still relate rather closely to the mid-20th century popular culture influences we have been studying in the Roadside Disney series.

Ironically, the most obvious and certainly most elaborate execution of this theme was in a production based in fantasy, rather than reflecting a contemporary cultural setting. While Disney's second animated feature Pinocchio was drawn from Carlo Collodi's children's story, the film's penultimate sequence on Pleasure Island owed its visual direction and design sensibilities to amusement parks and carnivals. In Collodi's original story, Pinocchio accompanies his friend Candlewick to "the land of Boobies," where they engage in unspecified play and frolic before transforming into donkeys. Disney and his artists expanded this somewhat ambiguous setting into Pleasure Island, a full-blown amusement park, replete with rides, games and carnival food that veered distinctly away from the story's 19th century Italian folktale origins. The sequence played to the seedier side of amusement and carny operations--drinking, smoking, carousing and fighting, serving to bring about the jackass transformations of Pinocchio and Lampwick. It was effective, yet it more reflected then-contemporary Americana and was in direct contrast to the film's otherwise European look and feel. The design of Pleasure Island was clearly rooted in real world amusement parks from the early decades of the 20th century. Coney Island's Luna Park, Dreamland and Steeplechase Park establishments were likely among the artists' inspirations.

One of the attractions common to amusement parks was the penny arcade. A popular place filled with pinball, claw and digger machines and Mutoscope movies, an arcade was a popular destination at boardwalks, piers and other similar locations. In 1941, Disney cartoon makers translated the penny arcade into animated form in the Donald Duck short A Good Time for a Dime. Drawing on amusement park architecture, the short opens with Donald standing at the entrance to an arcade, its talking clown facade inviting him inside. Animators had employed similar oversize "architectural barkers" in their designs for Pleasure Island in Pinocchio. It was a style common to early amusement park establishments, and likely also inspired in part by Steeplechase Park's broadly caricatured and iconic "funny face" that was that park's trademark and mascot for many years.

Throughout the late 1940s and early 1950s, the Disney Studios produced a number of cartoons that featured oceanfront settings. Southern California was home to quite a few amusement piers, so it was only natural that animated incarnations of these beachside "fun zones" ultimately played host to the likes of Goofy and Donald Duck and his nephews. In 1947, background artist Thelma Witmer created an amusement pier setting for the Donald Duck cartoon Straight Shooters. While many would likely consider the background to be a fairly generic representation of an amusement setting, the rendering bore a striking resemblance to the Venice Beach amusement pier in Venice, California. That Fun Zone's Bamboo Slide is clearly featured in cartoon form, as is the rollercoaster that long occupied a location at the very end of the pier. Operated by the Kinney family, the pier reached its peak of popularity in the 1920s when it attracted several hundred thousand visitors on busy weekends. By the time Disney produced Straight Shooters in the mid-1940s, the pier's popularity had waned and civic and political forces brought about its demolition.

In Straight Shooters, animators made sport of one of the most negative of amusement park archtypes, the dishonest and frequently scamming midway pitchman. Donald naturally assumes that particular role, and subsequently sets the stage for a showdown between himself and his ever resourceful nephews Huey, Dewey and Louie.

The background painting in Straight Shooters would go on to be recycled for two other animated shorts. In Hold That Pose, released in 1950, Goofy is sidetracked from the zoo to a fun zone when he leads his photographic quarry, a bear, on a merry chase through a funhouse, a rollercoaster and other assorted amusement park trappings. A few years later, George Geef's day at the beach with his son Junior in the Goofy cartoon Father's Weekend ultimately takes him to the same amusement pier. Sailors on shore leave frequently haunted the piers and this is reflected in Geef's tunnel of love encounter and also his inadvertent visit to a tattoo parlor. It is interesting to note that the narrator of Father's Weekend specifically calls the amusement area the "Fun Zone," the same name given to the midway on the Venice Beach pier.

Midway hucksters and tattoo parlors were just a couple of the less than savory elements associated with the amusement piers, and those and similar negative associations served to inspire Walt Disney to build a more family-friendly amusement establishment in the form of Disneyland. It therefore should not have been surprising to Disney management and Imagineers that their concept for the Paradise Pier area of Disney's California Adventure that debuted with that park in 2001, was greeted criticism from many Disney theme park enthusiasts. Bright, colorful and clean, the area captured the nostalgia and thrills of traditional amusement venues while jettisoning the seedier elements long associated with such places. Much in the way Main Street U.S.A. is an idealized manifestation of turn-of-the-century American life that skillfully eliminated the saloons and muddy thorofares common to small towns of that era, Imagineers cleaned up and re-imagined the amusement pier in the same manner. What was formerly without theme became a theme unto itself. It is a concept not entirely without controversy; acceptance is generally contingent upon the level of nostagia a given individual feels for the amusement park dynamic. Most visitors to Paradise Pier take no offense. Others reject it out of hand, citing the very overused and often intangible notion of Walt Disney's half a century removed disapproval.

The style and design of amusement establishments is in many ways an architectural cousin to California Crazy, which we featured in an earlier Roadside Disney article. Though programmatic architecture is most closely associated with roadside landscapes, it had a parallel evolution in amusement park settings where its often outlandish designs were generally more appropriate. In Pinocchio, Pinocchio and Lampwick sojourn to a pool hall that exists in the form of a giant-sized eight ball. The Venice Pier-inspired background from the shorts features a sphinx facade. Paradise Pier's Orange Stinger swing ride is enclosed in oversized citrus fruit.

Saturday, February 23, 2008

Roadside Disney: Cartoon Crazy and Studios Programmatic

"At the beginning of the automobile age, in that most car crazy of places, Southern California, roadways were dotted with eye-catching beacons for travelers. Diners shaped like chili bowls, pigs, and coffee pots; hotels and theaters in Aztec and Mayan motifs; and all matter of oddly shaped buildings were part of the western architectural landscape--a trend that spread across the country."

From the book California Crazy and Beyond by Jim Heimann

Programmatic architecture, more commonly referred to as "California Crazy," was a visual mainstay along the roads and highways of southern California for much of the early half of the 20th century. It was not surprising then when Disney cartoon makers drew inspiration from programmatic design when creating the 1949 Donald Duck short All in a Nutshell.

In the cartoon, Donald Duck is the proprietor of a roadside stand called Don's Nut Butter. Shaped like a giant walnut, the stand is not just simply a background element--it is the gag that propels the story. Coveting this huge "nut," Chip and Dale set about attempting to crack its shell. When they breech an opening near the top, they discover its non-organic nature, but then decide to instead dedicate their efforts to pirating off as much of the duck's nut butter as they can possibly manage.

Don's giant walnut was inspired by numerous roadside establishments that were typically produce stands or counter service cafes. Very similar in appearance and style to the Nut Butter stand was the Jumbo Lemon, one of a chain of drink stands with locations throughout California. Other notable examples included the Chili Bowl, the Mushroom Cafe and the Tamale, all small diners that sprang up in southern California during the 1920s and 1930s.

Two years prior to All in a Nutshell, Disney animators made reference to one of the most famous examples of programmatic architecture, in the 1947 feature film Fun and Fancy Free. At the end of film, Willie the Giant is seen walking through the Hollywood landscape, searching for a "teensy-weensy little mouse." He spies the famous bowler hat architecture of the Hollywood Brown Derby Restaurant, picks it up and places it on his head. This very funny and then quite topical gag poked fun at the original Hollywood Brown Derby on Wilshire Avenue and its over the top California Crazy design.

When Disneyland opened in 1955, it could be said that it was in many ways an extension of California Crazy, taken to a much more sophisticated level of design and execution. But the Walt Disney Company would in fact revisit programmatic architecture in the style's more historic context when, in 1989, the company recreated an idealistic golden age of Hollywood as part of the theming for Disney-MGM Studios. Included in the park's initial design were two very distinct homages to 1930s era California Crazy motifs. Both were located into the Echo Lake area of park; both were counter service food establishments (as were the vast majority of vintage-era programmatic buildings), and they both bore thematic connections to early Hollywood productions.

Dinosaur Gertie's Ice Cream of Extinction paid homage to the star of Windsor McKay's landmark animated cartoon from 1914. Dinosaurs have long been a popular subject for novelty architects and Gertie is similar in design and scale to other roadside dinosaur structures. Other creature-inspired establishments ran the gamut from dogs and chickens to pigs and fish.

Min and Bill's Dockside Diner was inspired by the 1930 film Min and Bill starring Wallace Berry and Marie Dressler. Imagineers drew on the movie's waterfront setting to create the counter service venue that takes the form of a vintage tramp steamer. Nautical design was an especially popular theme of California Crazy, distinguished typically by land-bound ships, boats and even inspired interpretations of Noah's Ark.

In an interesting, and somewhat ironic twist, Imagineers did not reproduce the original bowler hat design when they recreated the Hollywood Brown Derby Restaurant at the Studios park. Instead they based the signature eatery's design on the Hollywood Brown Derby location that was built near the intersection of Hollywood and Vine. But Imagineers did recreate the storefront facade of the Darkroom, a well known Hollywood retail store, for the park's own camera shop on Hollywood Boulevard. And it certainly could be argued that the oft-debated giant Sorcerer's Hat that has become the icon of the Studios is but another shining example of programmatic architecture.

One final interesting Disney-California Crazy connection to make note of: comics writer-illustrator Dave Stevens incorporated one of the more famous programmatic structures, the Bulldog Cafe, into his graphic novel The Rocketeer. Disney recreated the cafe when it adapted the work into a film in 1991, and that particular set piece resided for a number of years on the back lot at Disney-MGM Studios. The original Bulldog Cafe dated back to the 1920s and was located on West Washington Boulevard in Los Angeles. A very similar building, called the Pup Cafe, was a popular hot dog stand and served the citizens of Venice, California during the early 1930s.


Screenshots © Walt Disney Company

Sunday, February 10, 2008

Roadside Disney: Looking for a Good Night's Sleep

One of the themes I revisit often here at 2719 Hyperion is the traces of popular culture that can be found in Disney entertainment, especially in productions from the Studio's first three decades. The emerging dominance of automobile transportation during those decades gave birth to a roadside culture that permeated the American landscape until diminishing with the advent of Interstate highway system in the 1950s and 1960s. Disney artists and animators would often inject their work with roadside inspirations, and its easy to understand why. Based out of southern California, they existed at a focal point of roadside Americana. The mother road, the legendary Route 66, cut a path directly through Hollywood.

Overnight lodgings became necessities for weary automobile travelers. As author John Margolies notes in his book Home Away From Home: Motels in America, "The roadside hostelries that evolved were not only creative and efficient institutions, but they became part of the ethos of American mobility and popular culture. The setting of a motel room or a tourist cabin has provided moments in movies and literature."

The 1947 Donald Duck short Wide Open Spaces is the first time that a Disney character seeks out a motel for a good night's sleep. The Hold-Up Motel is no more than an old house distinguished by its clever gun motif sign, but it evokes an archetype setting made especially famous by Hollywood in countless crime noir films of that time period. Background artist Howard Dunn did a terrific job of capturing that darker, moodier style, even though the tone of the short was generally light and comical. Seedier roadside venues were clearly the inspiration for the Hold-Up Motel and those places were often distinguished as criminal hideaways or as author Margolies remarks," . . . venues of choice for those with less than honorable intentions." Even FBI Director J. Edgar Hoover attacked the tourist camp industry when he wrote an expose called "Camps of Crime" for The American Magazine in 1940. Fortunately, the only supposed crime Donald encounters at the Hold-Up Hotel is the proprietor charging $16 for "the cot on the porch."

When Goofy took Two Weeks Vacation in 1952, his adventures were the cartoon equivalent of a Route 66 road trip in everything but highway name. At the beginning of the short, a desk bound Goof dreams of golfing, boating, hunting and fishing, but his reality instead becomes roadside escapades involving crooked mechanics, reckless trailer jockeys and the quest for a neon sign proclaiming VACANCY. These vignettes and gags were very much rooted in American roadside culture. Motor courts and tourist cabins were still in their heyday at the time of Two Weeks Vacation, and that is reflected in the backgrounds created by Art Riley.

In his search for lodging, Goofy encounters one of the common marketing mantras of the open road: LAST CHANCE. When countless miles often separated small towns and their roadside establishments, the term LAST CHANCE was frequently used when advertising or identifying restaurants, service stations and motels. To his horror, the Goof discovers he has passed the LAST CHANCE MOTEL and that the NEXT CHANCE MOTEL is still some 500 miles distant. He ultimately arrives at an unnamed motel claiming vacancy. Riley clearly drew inspiration from existing establishments. The motel's adobe architecture can be found in motor courts that dotted the American southwest. The cartoon design is an almost direct copy of vintage motels such as the El Vado Court in Albuquerque and the Adobe Motel in Santa Fe.

Goofy is trumped out of the last room at that particular establishment, but manages to subsequently secure a room at a motel-type that was once a mainstay of automobile travelers: the tourist cabin. In what is perhaps the cartoon's funniest gag, he walks through a quaint and picturesque cottage facade that could have been lifted from a mid-20th century linen postcard. But things are not what they seem, for a ramshackle shack is what lies behind the cottage door.

This is not just a simple cartoon gag; it represents a dynamic that Margolies describes in Home Away From Home:

By 1935, in another article in National Petroleum News, cabin camps were described as being of two types — the $1 cabin and the 50-cent cabin. The dollar cabins weren't all that bad: a bed with good springs, lavatory, toilet, tub or shower, chairs, lamp, and many had interior walls. There was usually a restaurant or a kitchen in a separate building, and some operations even had a swimming pool. The 50-cent cabin was much more spartan, offering little more than a bed with bathroom facilities and electricity, and a lunch-counter-type eating facility. Even so, James Agee, in his 1934 article in Fortune, could wax poetic about "the oddly excellent feel of a weak-springed mattress in a clapboard transient shack."

In the same article, Agee described in detail an even nicer two-dollar cabin: "In this one you find a small, clean room, perhaps ten by twelve. Typically its furniture is a double bed—a sign may have told you it is Simmons, with Beautyrest mattress — a table, two kitchen chairs, a small mirror, a row of hooks. In one corner a washbasin with cold running water; in another the half-opened door to a toilet. There is a bit of chintz curtaining over the screened windows, through which a breeze is blowing. ...Inside you have just what you need for a night's rest, neither more nor less. And you have it with a privacy your hotel could not furnish — for this night this house is your own."

It would appear that Goofy paid for a two-dollar cabin with attractive chintz curtaining, but ended up with the 50-cent transient shack. A closer examination reveals that the bed in the room is in fact an old door propped up with wood posts and bricks. While Art Riley is likely better remembered for his work on such feature films as Snow White and the Seven Dwarfs and Pinocchio, his efforts at bringing forth these then mundane scenes of 1950s America have in effect become artistic time capsules of a now bygone era.

While there are many who would likely consider animated incarnations of motel courts and tourist cabins to be no more than cartoon minutia, they are in fact a testament to artists such as Dunn and Riley whose efforts, especially those associated with short subjects, often go uncelebrated. For through their work, they preserved small pieces of history and popular culture that sadly, continue to fade from both memory and view.

Stay tuned for more Roadside Disney in the future, as we explore the gas stations, roadside stands and other open road ephemera of vintage Disney animation.


Screenshots © Walt Disney Company